Google is shutting down its Stadia game studios 📦

11    02 Feb 2021 15:49 by u/Wingo

5 comments

4
You can't circumvent the laws of physics with enough money? Why even try to do anything anymore?
1
There is no law of physics preventing it from working, data even over copper travels near the speed of light and light can zip around the planet 7 times per second, it's the switching that slows things down a bit. In fact ping times are already pretty good for cloud gaming, hell when I played Stadia on a hardwired Chromecast I could barely feel the difference vs playing native. Stadia was DOA because of the pricing model, it should have been a Netflix for streaming (much like Xcloud is) rather than having to buy games.
1
No matter how low the ping got, you could never play fps or reaction based games and have the same experience. I can tell the difference in input lag just from vsync or triple buffering in most games, adding another 50ms (being charitable on ping times) on top of that makes the game unplayable. I agree the pricing was wrong, but it was also wrong for them to have fps and action games listed when the only feasible games for that are casual, turn based games where the lag doesn't matter. No one is going to care in a rts about the delay, but a fps or racing game is ruined on any streaming service. Playing remote stream on a lan feels like you have weights tied to you, the internet was just never going to work.
1
Actually Stadia performed pretty good in Sniper Elite 4 and whatever racing game they had (don't remember too lazy to look it up). I did feel it more in the latter game but it was to the point I could adjust. The only game that will actually never be feasible imo are side-scrolling fighter games ala Mortal Kombat, you need ultra precise control over them which any amount of added latency will ruin.
1
Well, it had a good run. Just kidding, Stadia was utter garbage.