Does anyone know of a free way to have just a generated I.P address for hosting a game server?
3 30 Jun 2021 14:54 by u/Lethn
I'm a complete noob at this so bear with me but I've been poking around with the idea of setting up a peer to peer multiplayer game in Godot. Now one thing I've been thinking about is I'd like to host games for people to play test on and let me experiment with how the networking in Godot works. However I obviously don't want the people I'm testing with that might be complete strangers to know my I.P address. What would be the best way to handle this? It would be great if there was some kind of free option available then that way I don't have to worry about it eating away my money and can just test stuff whenever I want.
https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html
This is the documentation of Godot's multiplayer for those who are curious, when you use the local I.P address you're just connecting to yourself and it isn't a real world test which is what I'd like to do when I'm synchronising players. Another option I suppose would be some way to mask the I.P address but I have no idea about that and I'm not sure it's possible as you of course need an I.P address to connect to on a peer to peer system to begin with.
8 comments
1 u/Lethn [OP] 30 Jun 2021 17:01
1 u/JM342 30 Jun 2021 17:25
1 u/Lethn [OP] 30 Jun 2021 17:29
1 u/reaper527 30 Jun 2021 17:37
1 u/Lethn [OP] 30 Jun 2021 17:39
1 u/Lethn [OP] 30 Jun 2021 17:47