Comment on: IntelliJ's plugin's menu has an option for an HTTP proxy. Why would anyone ever use this feature, and why do other programs (that appear to have equally low utility for a proxy) have this option?
0 27 Apr 2018 07:08 u/AnotherNewAlt in v/programmingComment on: IntelliJ's plugin's menu has an option for an HTTP proxy. Why would anyone ever use this feature, and why do other programs (that appear to have equally low utility for a proxy) have this option?
oh right. i recall that.
but y tho
IntelliJ's plugin's menu has an option for an HTTP proxy. Why would anyone ever use this feature, and why do other programs (that appear to have equally low utility for a proxy) have this option?
2 0 comments 11 Apr 2018 03:11 u/AnotherNewAlt (self.programming) in v/programmingComment on: Is there a good guide on the basic of Unity? I started using this today, and I think it's far less intuitive than it could be.
the premade objects you add use their type as the name,
Excuse me if I missed something, but the Sprite uses SPriteRenderer, which is different. I'm wondering how to find the official names in case they differ in the future
Comment on: Is there a good guide on the basic of Unity? I started using this today, and I think it's far less intuitive than it could be.
Ok so sprite's are called SpriteRenderer s? How can I know for sure when other objects deviate slightly from their menu name? Is this info not in the Inspector? I thought of simply viewing the script for the Object, but i coudln't find an easy way to do that for a script I didn't create (as those are stored in my Assets).
also anything that has a script on it has a type of NameOfScript.
This is part of the confusion I described above. I have a canvas component and there appear to be 4 object (scripts) that come with it: Rect Transform, Canvas, Canvas Scaler, Graphic Raycaster. If these are the names of the scripts how can I access them since there are spaces? Is there some convention where it defaults to the camel case of those script names? I remember someone mentioning this in a previous tutorial, but he just took out the space and didn't talk about space usage.
What does the name at the top of the Inspector do? Is that a unique ID for the script? As in something I might want to assign a GUID to for search simplicity? If not, is there a place I can assign something like that?
Comment on: Is there a good guide on the basic of Unity? I started using this today, and I think it's far less intuitive than it could be.
Ok, as I was typing up the problem I was having the next run I did solved it.
However there's still something important I need to know for general knowledge
player = FindObjectOfType(typeof(Player)) as Player;
How do I know the data type of the object I'm trying to access? I need the exact name. I see things in the object, that I made from the menu that indicated I was making a sprite object, the allude to it being a sprite like "sprite renderer", but if I'm trying to use the line of code you have above how do I knew the exact name to write in there so I can find what I'm looking for? I would think it would be at the top of the Inspector, but I don't think that's right because I can type anything I want in there, including spaces. And after that I see nothing consistent between the objects that actually says the name of the object in it.
what's odd about that is i figure jetbrains could just as easily build in a backdoor for themselves to still ID you.