u/NervousHorse - 15 Archived Voat Posts in v/programming
u/NervousHorse
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u/NervousHorse

2 posts · 13 comments · 15 total

Active in: v/programming (15)

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Functional Programming Fundamentals, a lecture series by Erik Meijer
4 0 comments 11 Jul 2016 09:54 u/NervousHorse (..) in v/programming
Comment on: How large can Python projects scale?

Isn't this more about IDEs than Python itself? You can easily rename all instances of your variables in pretty much any text editor regardless of the language.

8 11 Apr 2016 00:43 u/NervousHorse in v/programming
Comment on: In what ways do daemons interact with the system?

Thanks, I'll look into that.

0 15 Mar 2016 22:40 u/NervousHorse in v/programming
Comment on: In what ways do daemons interact with the system?

Yeah I know that, but what can it use as input and how?

0 15 Mar 2016 21:51 u/NervousHorse in v/programming
In what ways do daemons interact with the system?
10 7 comments 15 Mar 2016 20:31 u/NervousHorse (self.programming) in v/programming
Comment on: Most versatile language?

How about lisp? It depends on what you mean by versatile though.

1 14 Feb 2016 13:27 u/NervousHorse in v/programming
Comment on: Making money as an independent developer?

Have you considered just doing what you most want to do and getting the money if you happen to get it?

0 10 Feb 2016 01:58 u/NervousHorse in v/programming
Comment on: Python GUI Questions
  1. With one of these GUI frameworks. I would probably use PyGame and build the GUI elements myself.

  2. I don't know, there might be. Or you could just use text files if you don't mind them being readable by the player.

  3. I believe you would import all the scripts in your main file (for example import playerInventory) and then use their functions like playerInventory.someFunction(). Unity has the main game loop hidden from you, but it basically calls all the update functions you have in individual scripts every frame and then renders the results.

0 05 Feb 2016 09:19 u/NervousHorse in v/programming
Comment on: help me improve

For optimizing games there are profilers that tell you which parts of the code take the most of the processing time so you can focus on improving those. (It seems Unity comes with one.)

1 10 Jan 2016 13:19 u/NervousHorse in v/programming
Comment on: Where should I migrate my projects to (from Github)?

I just made a Bitbucket account yesterday. Private repos are free (for 5 users max) and importing from Github went effortlessly.

2 23 Jul 2015 14:44 u/NervousHorse in v/programming
Comment on: So so very much fun...TIS-100 - a game about assembly programming on Steam .. Beware: ADDICTING

This is now also on GOG. I guess they used the Early Access for feedback, but I still hate it when they release on Steam first.

0 20 Jul 2015 14:01 u/NervousHorse in v/programming
Comment on: Play games and learn

Colobot -- a real-time strategy game that teaches object-oriented programming.

1 13 Jul 2015 00:12 u/NervousHorse in v/programming
Comment on: Is it worth spending the time to learn Emacs today?

I learned Vim first and switched to Emacs recently for SLIME, and I can say once you learn just the very basics of either you'll be editing as fast or faster than with Notepad++.

0 10 Jul 2015 20:54 u/NervousHorse in v/programming
Comment on: Firefox 41 will use less memory when running AdBlock Plus

Not very unfortunately. It blocks some ads by default, but you need to run a script to convert and use the AdBlock Plus filters, and if you want to add anything to those you need to directly edit the config file.

0 01 Jul 2015 15:14 u/NervousHorse in v/programming
Comment on: Firefox 41 will use less memory when running AdBlock Plus

I believe Privoxy uses less memory and CPU than any plugin (around 10 MB for me right now with a dozen or so heavyish sites in tabs), and blocks ads systemwide.

1 01 Jul 2015 14:33 u/NervousHorse in v/programming
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