u/badkangaroo - 6 Archived Voat Posts in v/programming
u/badkangaroo
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u/badkangaroo

1 post · 5 comments · 6 total

Active in: v/programming (6)

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locally running electron app to download videos from 110 different sites.
1 0 comments 02 Jul 2019 06:12 u/badkangaroo (..) in v/programming
Comment on: Want to get back into programming

what sort of C# stuff did you do, maybe into Unity game dev?

0 22 Feb 2019 07:13 u/badkangaroo in v/programming
Comment on: C/C++ inc/decrement operator style

i often see in a for loop (;;++i) or (;;i++) someone suggesting that ++i was better for some reason, any ideas why?

0 10 Jun 2018 07:16 u/badkangaroo in v/programming
Comment on: How many of you can still read your own code you created years ago?

I often read my old comments and find stuff like //fix this later. or //come up with something more clever. and then i cry, then start over.

1 30 Dec 2016 06:49 u/badkangaroo in v/programming
Comment on: Basics of AI?

http://ai4g.com/ id suggest this book as well as http://aiwisdom.com/ having gone through these there are some good lessons here. basically; smart ai that knows everything is not fun, predictable sort of dumb ai is more fun, to a limited extent.

0 22 Sep 2016 08:52 u/badkangaroo in v/programming
Comment on: Opengl or Vulkan: Which should someone new to 3D graphics learn?

OpenGL isn't going away any time soon. Where as I'd love to see Vulkan take over, and for many reasons I hope it will and it does seem to be gaining support quickly, it's still a really cool fringe tech. OpenGL on the other hand has tons more documentation, and Q&A spread throughout the internet. I'd have to say first learn OpenGL to the point where you can write some simple demos, set them up as WebGL on a personal site to show them off. Then write some vulkan stuff so you can say you have understanding into what's involved with taking OpenGL projects to Vulkan, since that's where 3d rendering tech stands.

4 18 Sep 2016 20:42 u/badkangaroo in v/programming
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archive has 9,592 posts and 65,719 comments. source code.