each tiny screen runs from one shared activation radious variable. when you are near a screen thats valid for selection (an int "unlock" tracks the current unlocked game level. cant visit a higher level, cant revisit any lower levels already completed), an E icon will appear. hitting e activates the screen, thereby changing the destination of the teleporter elsewhere in the level
its a level menu, but its also NOT a level select menu because your pushing real screens and have to walk around
4 comments
0 u/Mercury_Eunomia 06 Oct 2017 13:04
What did you do?
0 u/theoldones [OP] 06 Oct 2017 13:08
each tiny screen runs from one shared activation radious variable. when you are near a screen thats valid for selection (an int "unlock" tracks the current unlocked game level. cant visit a higher level, cant revisit any lower levels already completed), an E icon will appear. hitting e activates the screen, thereby changing the destination of the teleporter elsewhere in the level
its a level menu, but its also NOT a level select menu because your pushing real screens and have to walk around
0 u/Mercury_Eunomia 06 Oct 2017 13:36
Well hell yeah.
Keep it up.
0 u/captbrogers 06 Oct 2017 13:27
It looks like there is a sort of progress meter based on what monitor has a green screen, I think.