1 02 Jan 2018 00:38 by u/TheBuddha
https://archive.fo/iEjMS :
Gamasutra - Game Design Deep Dive: Creating believable crowds in Planet Coaster
'Requests for changes to the path system throughout development were little to no work to integrate with the crowd system. '
'By this time the path system prototype’s development had finished and we had chosen a crowd system to go with. '
'I think the best way to imagine how a flow simulation works is to picture a table with raised edges. '
'Most recently I worked on the crowd simulation in Planet Coaster. '
'We reviewed the state of the art in relation to crowd simulation and navigation. '
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1 comment
0 u/derram 02 Jan 2018 01:03
https://archive.fo/iEjMS :
'Requests for changes to the path system throughout development were little to no work to integrate with the crowd system. '
'By this time the path system prototype’s development had finished and we had chosen a crowd system to go with. '
'I think the best way to imagine how a flow simulation works is to picture a table with raised edges. '
'Most recently I worked on the crowd simulation in Planet Coaster. '
'We reviewed the state of the art in relation to crowd simulation and navigation. '
This has been an automated message.