from my own testing, the biggest things that eat up your framerate ive found are:
-how many tiny objects are doing the exact same thing? can they be rigged up to call to one single object doing certain actions to save up computing power?
-what actions are being called every single, frame that can instead be called only once or at certain times within the script?
-is there a large pile of if statements that can instead be swapped out with a switch setup?
1 comment
0 u/theoldones 11 Mar 2019 09:16
from my own testing, the biggest things that eat up your framerate ive found are:
-how many tiny objects are doing the exact same thing? can they be rigged up to call to one single object doing certain actions to save up computing power?
-what actions are being called every single, frame that can instead be called only once or at certain times within the script?
-is there a large pile of if statements that can instead be swapped out with a switch setup?