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from my own testing, the biggest things that eat up your framerate ive found are:

-how many tiny objects are doing the exact same thing? can they be rigged up to call to one single object doing certain actions to save up computing power?

-what actions are being called every single, frame that can instead be called only once or at certain times within the script?

-is there a large pile of if statements that can instead be swapped out with a switch setup?