I made an AMMORPG in one year
2 1 comment 01 Jan 2020 04:56 u/The_Venerable (self.programming) in v/programmingAfter 3 days tinkering with Unity networking wtih no networking knowledge
1 0 comments 09 Jul 2019 21:22 u/The_Venerable (self.programming) in v/programmingComment on: Spent 17+ hours tinkering with code
I attempted to start over but 10 minutes in said fuck that and ended up fixing everything. That took more hours but I learned my lesson to make frequent backups.
Comment on: Spent 17+ hours tinkering with code
Looks like I might have to. The project is FUCKED now. And can't seem to fix it. Why doesn't unity have a save as feature? Oh well should probably be rewritten anyway :(
Comment on: Spent 17+ hours tinkering with code
Yeah I am new but I am getting the hang of it. My problem was I started this project when I didn't know anything about c#., so shit was thrown everywhere. And then I wanted some functionality which I could barely find any information on so I just figured it out and had to fix things and really understand how everything works. The hardship sucked but I have a better understanding of everything.
Spent 17+ hours tinkering with code
1 0 comments 26 Apr 2019 17:45 u/The_Venerable (self.programming) in v/programmingComment on: How programming language is programmed?
When a company like Intel or AMD manufacture their processor, they design it to perform particular actions like add, move, multiply, etc for a particular combination of voltages(1's and 0's).
Comment on: How programming language is programmed?
Assembly language. Each instruction in assembly translates to a unique bunch of 0s and 1s. When a processor reads that particular combination of 0s and 1s, it does a corresponding operation.
Comment on: Whats a good tea to drink when programming?
Coffee
Does anyone use Unity?
1 0 comments 08 Aug 2018 18:42 u/The_Venerable (self.programming) in v/programmingComment on: An idea for a techie who has way too much time on their hands...
This is easy to do. Make a wiki.
Yeah that's what I hear. If I have to limit the game to like 8 players per instance like diablo then so be it. Very curious how many players it can handle. I used mirror which according to the devs is made for mmo scale.